The core mechanics of the game remain relatively unchanged: You pilot a claw shaped ship using the right stick and shoot the oncoming deluge of spawning geometric shapes with the left, adjusting your playing style in accordance with the designs of the shapes, for instance, adding a little wiggle in your firing trajectory in order to land a hit on those annoying green squares. Despite major additions such as the changes to the playing field and the new adventure mode, the core essence of the game remains and is as challenging and obsession building as ever. Coming from a huge fan of both of the previous main titles (I never played any of the spin-offs like the DS exclusive Geometry Wars Galaxies), Geometry Wars 3: Dimensions more than lives up to the lofty expectations of fans. New developers Lucid Games then stepped up to the plate with the gumption to tackle this beloved franchise and to also leave their own distinctive mark upon the legacy of the series, a feat that could very well appear insurmountable to most… After all, Bizarre Creations had refined the gameplay to the point where anything extra added could very well be superfluous at best and damage the simplistic charm of the game at the very worst. In the interim between the main titles there have been a few changes, most prominent of which is the absence of original developers Bizarre Creations, who were dissolved in 2011 by parent company Activision. Now, six years later, here we are with the latest iteration in the franchise, the aptly named Geometry Wars 3: Dimensions. By adding inventive new gameplay modes, a frustrating yet addictive co-pilot mode and glowing green geoms that dramatically upped your multiplayer score, Retro Evolved 2 built upon the simple foundations of the first game without diluting the core experience. Soon after, Geometry Wars: Retro Evolved 2 hit and boy, did it make an even bigger splash than its universally adored predecessor. When I first purchased my Xbox 360 way, way back in 2008 I came across a simple little twin stick shooter that, despite a relatively steep learning curve, enthralled me to the point where I would eschew big triple A titles like Gears of War in order to spend time trying to master the Robotron: 2084 inspired gameplay, frantically diving back into the fray time and time again in an effort to top my previous score and gain one of the coveted top spots on the global leaderboard. Hello Geometry Wars, my old nemesis… We meet again. Format: PlayStation 4 (Reviewed), Xbox One, PC, Xbox 360, PlayStation 3
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